Hair and fur modifier modifies my mesh

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  01 January 2013
Hair and fur modifier modifies my mesh


I have an issue with hair&fur, when I activate the modifier, my mesh (an editable poly) changes of shape a little bit, as if a little scale was coming with hair&fur...
I have a turbosmooth under the hair&fur.
I already tried a reset xform.

Did it ever happened to someone?

  01 January 2013
Does it do it if you remove turbosmooth? I probably wouldn't put turbosmooth under the hair modifier, I've had things where I have modifier stacks and then the vertex numbering changes for no reason and all the modifiers get screwed.
The Z-Axis
  01 January 2013
If you're making the hair&fur for a head, collapse the turbosmooth mesh below the Hair&Fur and "Skin wrap" that mesh to the head.
  01 January 2013
Thank you for your answers!
The problem is here even without turbosmooth. My mesh is a head but it's not animated, and there is no other modifier on it.
  01 January 2013
Can you post a screenshot of the problem? It's possible that the hair is just making the growth geometry look bigger.
  01 January 2013
I found a solution! I did a super reset xform and it's working.
I don't think the turbosmooth unde the hair and fur is a problem.
Thank you guys!
  01 January 2013
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