Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  01 January 2011

I am working on a RF5 simulation.(Milk pouring into a glass)

Softwares Maya 2011 and RF5.

Settings for my render:

IB lighting + GI + Raytrace+ CAUSTICS + MR
di electric for glass
Miss fast simple maya shader for milk with Miss fast L map maya(Light).
2 point lights + spot light.
and that is the result i got, noway close to milk.

I dnt have much knowledge about shaders. infact this is one of my first try. so please guide for creating a good milk shader.

  01 January 2011
Milk or Exploding lava- close.

Just to let you know,
I was working on an exploding planet, and it is so close that the settings of HVs size and its texturing was that close to a milk explosion look. The settings have to be just tweaked right. It was that close, I got milk splattering instead -its amazing how tight it has to be sometimes. I used gradients in Lightwave.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:41 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.