Render to Texture, files output question

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  02 February 2013
Render to Texture, files output question

Hey all,

When I create a Render to Texture, Max creates a new Shell material and assigns the Object to the new Material. I am creating Ambient Occlusions and this is a bit difficult in that I have to keep changing the Material on the object back to the original.

Is it possible instead to Render the Ambient Occlusion without changing any files? I am using Mental Ray, Max 2012, and cannot see a way to do this. Could I be missing it?

What I 'do not' want to do is save the export into the 'source'. Wouldnt that erase the main source file, the stacked PSD file that I am using? (Sorry, baking is all new to me and Im trying to learn from the manual and what I can find online).
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  02 February 2013
Check the "Render to files only" checkbox to avoid the Shell creation. You still need an output file to store the AO map.
 
  02 February 2013
Ahhh so.. Many thanks, Amisima.
 
  02 February 2013
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