Dual qaternian skinning problem with scale

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  04 April 2013
Dual qaternian skinning problem with scale

Hey guys I'm having huge problems with maya skinning using the dual quaternian method. My models are modeled in 45 degree arms not in T pose and when I skin it and try to scale the joints for strechy arms effects wired offset happens and the skin start to offset from the joints. If i skin the character when the joints are not 45 degree rotated but straight drawn looks like works fine. do u know what the problem might be? Thanks .
  04 April 2013
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