Frosted jar with liquid/ice

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  4 Weeks Ago
Frosted jar with liquid/ice

Hi, I was wondrering what would be an efficent way to model/texture/render jars like this ones. I'm mostly interesed in the blue one.
I mean, this would be a translucent object with high roughness, but the translucent property would have a map in dirty parts. Then the interior would be like a liquid with... SSS or transmission? That "liquid" would be fractured and each piece should have a different IOR?Different roughness? Different transmission color? Should I gradient map certain properties?
I'm using Arnold but I know Cycles as well, althought iif you use other engines it will be almost the same.



I did this quick render to see how transmissive and SSS materials look like within each other, I don't know about simulations, but if you tell me that's easier for modeling the inside material, I'll look into it.

 
  3 Days Ago
I'll reply to myself, the exact result I wanna archieve is explained in this video (https://www.youtube.com/watch?v=VirC8QOVp3o)



Last edited by xdaniel : 1 Day Ago at 02:24 PM.
 
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