New build for character animation, Ram?

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  08 August 2017
New build for character animation, Ram?


I'm building a new ryzen 1700 pc for mainly character animation in maya, and some substance paining & arnold rendering.
How much ram do you recommend? 16GB or 32GB?

  08 August 2017
I would go with 32GB using 16GB modules so you can upgrade to 64GB in the future if needed.
  08 August 2017
Originally Posted by olson: I would go with 32GB using 16GB modules so you can upgrade to 64GB in the future if needed.

Great tip thanks!
  02 February 2018
I was also thinking about new build. Does the Ryzen worth it? I mean for rendering. Or just stick to Intel again?
  02 February 2018
You must mention the applications you work with and also your budget. There's no simple answer in your question.
  02 February 2018
For mostly rendering in max with V-Ray and some in Terragen.
  02 February 2018
OK. How much can you spend on this build? Will you use old parts all everything will be brand new? Do you need a monitor too?
  02 February 2018
I was thinking about max. $2500 - 3000 for only pc, without monitor or any peripherals and with new parts.
  02 February 2018
For 3K$ I would get myself something like this
PCPartPicker part list

PS Gpu prices are just ridiculous because of mining frenziness. I would personally buy a 1060 6gb for now and wait for the new 2000 series of Nvidia to come out in order to get a better gpu for a lower price.

Last edited by FatherN : 02 February 2018 at 11:38 AM.
  02 February 2018
I was very curious about new AMD ryzens instead of i9. I looked at some reviews and it seems nice but I still hesitate.
  02 February 2018
Yes, you mean Threadripper cpus. They're fine, but you budget allows a better setup imo. The 7940X I suggested is on par with AMD's 1950X in rendering performance, but it's better in single threaded tasks due to higher turbo clocks.

You can see a 7940X vs 1950X comparison in rendering performance here:
  02 February 2018
And the price for the Threadripper is much lower:

But the single thred speed could be a problem. Damn 3ds max use only one core for Particle Flow simulations.
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