Maya With Houdini FX

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  02 February 2018
Maya With Houdini FX

Hello, I was wondering when making an animated film, you want a simple scene to have great effects what are the best ways to put Maya scenes to Houdini for effects and render them out? what do you guys do?
 
  02 February 2018
Alembic works well.
 
  02 February 2018
A number of 3D apps like Cinema4D, 3DMax and Maya have something called Houdini Engine built into them. This is the ability to run Houdini 3D assets and effects inside C4D and Maya and Max. You don't have to render anything in Houdini.

https://www.sidefx.com/products/houdini-engine/


This means that for example, you can create a complex fluids effect in Houdini or a 3D building shattering or similar, package it as a Houdini asset, and then put it into a Cinema4D or Maya scene.

You don't render in Houdini at all. The Houdini 3D asset exists inside Maya or C4D now, can be moved around, has parameters you can manipulate, and can be rendered as part of the Maya or C4D scene.

Houdini Engine is basically Houdini itself running inside Maya or C4D without a User Interface.

You go into the main Houdini software, design your effect or asset, export it into C4D or Maya, and then Houdini engine lets you use and render that Houdini effect or asset inside C4D or Maya.

So, for example, your animated Maya character can carry a burning torch with fire and wind effects simulated by Houdini. But the Houdini simulation runs within Maya and the whole scene is rendered in Maya.
 
  02 February 2018
Originally Posted by skeebertus: A number of 3D apps like Cinema4D, 3DMax and Maya have something called Houdini Engine built into them. This is the ability to run Houdini 3D assets and effects inside C4D and Maya and Max. You don't have to render anything in Houdini.

https://www.sidefx.com/products/houdini-engine/


This means that for example, you can create a complex fluids effect in Houdini or a 3D building shattering or similar, package it as a Houdini asset, and then put it into a Cinema4D or Maya scene.

You don't render in Houdini at all. The Houdini 3D asset exists inside Maya or C4D now, can be moved around, has parameters you can manipulate, and can be rendered as part of the Maya or C4D scene.

Houdini Engine is basically Houdini itself running inside Maya or C4D without a User Interface.

You go into the main Houdini software, design your effect or asset, export it into C4D or Maya, and then Houdini engine lets you use and render that Houdini effect or asset inside C4D or Maya.

So, for example, your animated Maya character can carry a burning torch with fire and wind effects simulated by Houdini. But the Houdini simulation runs within Maya and the whole scene is rendered in Maya.
Just to clarify, Houdini engine is NOT built into maya/max/whatever. You install a plugin from sideFX into your app ( maya, max etc ) and then you can use to some extend assets from houdini.
 
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