Substance painter AO channels not working correctly?

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  02 February 2017
Substance painter AO channels not working correctly?

I dont know whats going on but my AO channel doesnt seem to show the correct results.
Any object I add a Fill Layer+Levels for AO it gives me what you see on the image (see back site of the model for an example).
I have checked and its the correct AO bake map that I have.

Any ideas what causes this?
In the mean time if I keep the AO as it is after was baked it shows correctly (see rest of the model)
It appears impossible to find a way and control the intensity though through the channels since it gives me these results
  02 February 2017
Ok found the solution
Seems the problem was on the UV scale. For some reason it didnt have Scale 1 by default
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