Dinner

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  01 January 2013
Dinner Dream

Software used:3dsmax

engine render : vray

composite software : after effects



Orginal concept character:BTS Hamrahe AvaL
Attached Images
File Type: jpg 02.jpg (78.5 KB, 71 views)

Last edited by Akbarshahi : 02 February 2013 at 01:41 PM.
 
  01 January 2013
The restaurant, the food, the character all look great. I do think, however, that the cartoony style of the character clashes a bit with the hyper-realism of the restaurant. Personally, I'm not a huge fan of the white vignette.
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  01 January 2013
I like the character a lot but then I'm a fan of stylized realism...i agree with the poster above though that the vignette isn't a good idea.
 
  01 January 2013
Nice render! To me, the style works well, the thing that bothers me most (other than the vignette which i agree isnt really working) is the clash between the guys clothing and his surroundings. There's possibly a story behind that, but it doesnt come across in this image alone, so he feels oddly casual for that setting.
Other than that i really like the colours, the lighting creates a good atmosphere, and the posing has a lot of character and expression. Cool stuff!
 
  01 January 2013
Hey man,

Yea, make that 4 about the white vignette.

Could you post a version without the vignette? Its so distracting that its tough to judge the rest of the image.

-AJ
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  01 January 2013
hi

I try created . my dream space for fantasy character

ok.

I post a version without the vignette
 
  01 January 2013
Dinner Dream

I tried to create a new design to show the dream


Orginal image : http://imageshack.us/f/836/dinnerdream02.jpg

vray pass image : http://img89.imageshack.us/img89/38...nerdreamdwn.jpg



Orginal concept character:BTS Hamrahe AvaL
Attached Images
File Type: jpg Dinner Dream copy.jpg (89.0 KB, 20 views)

Last edited by Akbarshahi : 02 February 2013 at 01:44 PM.
 
  01 January 2013
It definitely looks better without the vignette but the composition needs work. You have all this dead space on the left hand side that's adding nothing meaningful to the image. Shift your camera to place the character onto the left third of the image; this is a basic compositional rule call the rule of thirds and is very versatile. It's a good place to start with many compositions. Moving him to the left also creates more space in the direction his eyes are facing, which feels more comfortable.
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  01 January 2013
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