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Old 08-06-2013, 06:40 PM   #1
Praedor
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Where is this texture mess coming from?!

Hours of work ruined. At this point I don't know if it is 3ds Max or UDK, upon import, that is totally destroying my skeletal mesh. I don't DO anything regarding textures in 3ds so if it is assigning some texture to the mesh then it is doing it of its own accord. The ONLY part of her body that is OK is her eyelashes.

I DON'T UNDERSTAND. I'd greatly appreciate some help here.

Image of mesh in UDK:


That crazy skin totally wrecks texturing in-game. I have no idea how to eliminate it.

Here is the psk file exported from 3ds max: http://www.mediafire.com/?kn3hgjcv8snm93q

And here is the upk file from UDK: http://www.mediafire.com/?vquaq13fqy5ve7w
 
Old 08-06-2013, 06:43 PM   #2
badsearcher
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Wrong forum, yo.
 
Old 08-07-2013, 11:39 AM   #3
Panupat
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UV would be my first guess. Upload an obj if you want people to look at it.
 
Old 08-07-2013, 11:39 AM   #4
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