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Old 08-06-2013, 06:40 PM   #1
New Member
Join Date: Jul 2013
Posts: 28
Where is this texture mess coming from?!

Hours of work ruined. At this point I don't know if it is 3ds Max or UDK, upon import, that is totally destroying my skeletal mesh. I don't DO anything regarding textures in 3ds so if it is assigning some texture to the mesh then it is doing it of its own accord. The ONLY part of her body that is OK is her eyelashes.

I DON'T UNDERSTAND. I'd greatly appreciate some help here.

Image of mesh in UDK:

That crazy skin totally wrecks texturing in-game. I have no idea how to eliminate it.

Here is the psk file exported from 3ds max:

And here is the upk file from UDK:
Old 08-06-2013, 06:43 PM   #2
badsearcher's Avatar
Los Angeles, USA
Join Date: Jul 2011
Posts: 317
Wrong forum, yo.
Old 08-07-2013, 11:39 AM   #3
Panupat's Avatar
Panupat Chong
Join Date: Feb 2004
Posts: 1,942
UV would be my first guess. Upload an obj if you want people to look at it.
Old 08-07-2013, 11:39 AM   #4
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