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Old 10-13-2013, 08:25 AM   #16
kiteman
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yes even if rigging can be 'fast' ..skinning (correct/accurate skinning) is long and time consuming (depending on the mesh density of course )..no magic tool for that . and after maybe you'll need some morphing ..which is longer too ..

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Old 10-16-2013, 01:07 PM   #17
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I sure wish Maxon would implement the bone heat skinning method for better autoweighting results... http://www.blender.org/development/...r-246/skinning/
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Old 10-16-2013, 01:32 PM   #18
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Quote:
Originally Posted by mp-grafix
I sure wish Maxon would implement the bone heat skinning method for better autoweighting results... http://www.blender.org/development/...r-246/skinning/


Looks nice. Did you ever try to export those weights to c4d? Does it work? One could use blender to generate the base weights and continue to refine in C4D ...
 
Old 10-16-2013, 01:32 PM   #19
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