|01 January 2013||#1|
Cameron Alexander Greatorex
3d Character Artist
Join Date: Jan 2013
I was wondering if there is a quick and easy way to custom make a new primitive and save it as a button in the primitives tab? E.g a custom primitive script where you can source any objects data and paste it into the script, save it and choose which primitive list to store it under?
I created a box that transitions into a sphere - basically a box that is 50% square and 50% sphere, similar to a chamfer cylinder but with a capped square base.
I know I can save it to a .max scene file, but I wanted something more integrated.
Any help would be much appreciated!
|01 January 2013||#2|
Join Date: Aug 2011
Primitive Maker seems ok, although I don't think you can give your object custom parameters to change its topology.
Primitive Maker -
Also, Helper Maker -
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