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Old 02-10-2013, 04:38 PM   #1
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Post Smooth Skin selected vertex or vertex sets to selected joints

This tutorial will guide you through the process of Smooth skinning selected vertex or vertex sets to selected joints.

Smooth binding selected vertex to selected joints has an advantage over binding the whole mesh together that is, the vertex weights don't get flooded on the areas where itís not needed.

I have taken a flower mesh to explain the process. I have created various selection sets for binding the vertices to its respective joints.

Although the example I am showing here is very simple but this method can have various applications, till now I have used it to skin bind it to hair meshes, characters and props.

First I will show u the output we get when we bind the complete mesh and after that I will show you the process and output we
get when we bind the selected vertices. You can yourself see the difference

I hope you guys will enjoy this tutorial and it will definitely cut down the time you spend on Skinning.
Old 02-10-2013, 04:38 PM   #2
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