Adding smoke effects to a growing fire

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2007
Adding smoke effects to a growing fire

I've done a small animation with a fire, growing along a path. Now, I've tried several approaches to emitt some smoke into the scene, depending on the age of a particle. Even an Age Test Operator seemed not to do the trick as I expected.

Here's the short animatic of the fire:

This is my particle flow so far...

Does anyone have an idea or any suggestions on how to achieve this?
  12 December 2007
You can use the Particle Age Material from the material editor to make the particles emit fire when they start and slowly become smoke as they die out for which you have to add the delete operator in the PFlow.....
  12 December 2007
Hum - well, I thought splitting the event up into two parts would be the easier way. But every operator messes my solution up quite a bit.
Seems, as if a rebuild of my fire shader would be the easiest way. Thanks for the hint. Gonna try this.
  12 December 2007
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:25 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.