New free crash course video for sculpting

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

REPLY TO THREAD
 
Thread Tools Display Modes
  04 April 2018
Great to see you back doing tutorials Mash, always loved your presenting style and how engaging you are. I've learnt so much from you over the years. Thanks for passing on your knowledge.
 
  04 April 2018
These are terrific Mash - really brilliant. I am getting crushed by work but have seen a good portion of the sculpting introduction. I cant wait to finish watching and apply.
Such a good presentation! Thank you!!! Cheers, D
__________________
www.dennisallain.com
 
  04 April 2018
Awsome, going to watch this as soon as I have more than a couple of mins to spare. Thanks for your time Mash.

I would love to see a guide to managing large scenes covering working with a high number of objects, layers, ways of managing texture paths when you have accumulated 1000's of textures and models in your collection (my C4D setup is really struggling with this), and finally TAKES!

Cheers
 
  04 April 2018
Originally Posted by rob rhodes: and finally TAKES!

Ho! Ho! Ho! merry christmas young man!

__________________
Matthew O'Neill
www.3dfluff.com
 
  04 April 2018
Wow seasons greetings to you too! Amazing I'll have a watch now. Thanks Mash
 
  04 April 2018
'Glass'lol!

Excellent tut Mash. My biggest fear about takes has been working on a large project under the heat of a deadline and when I'm ready to hit render on a few different cams I end up with random things missing or moving in each cam. I think I'm just not diligent enough to remember always to switch to 'main' take before making changes, especially adding extra material tags and poly selections, I do that all the time and they will end up being missed in the main take. I like your guidance of probably getting everything right and then sorting out the takes right at the end but I suppose you have to be sure that everything is definitely finished otherwise im in the same boat of working in one take and scratching my head when moving to another take only to find they is a load of stuff missing/changed I hadn't intended.

Practice I suspect is the key! Undoubtedly its a strong feature as I usually end up with several 3GB files all the same only with different cameras or things switched off for rendering which is also a nightmare!

Looking forward to seeing what you have lined up next.
Thanks again for your time and help.
Rob
 
  04 April 2018
Thanks very much for the video run-through! Extremely helpful!
__________________
------------------------
Photoshop CS6, C4D R18 Woohoo!

 
  04 April 2018
Thank you, all this time iv had the take system and for some reason iv never used it, I will now. Very well done.

Dan
__________________
C4D R19 Studio, MODO 902, Zbrush 2018, Unfold3D 9,Marvelous Designer 7, Keyshot 6 pro.
 
  04 April 2018
Excellenttutorial! ThanksMash.

Glad to see C4D's native sculpting tools getting some attention because they're actually awesome if one invests a little time learning them.
Although Zbrush is powerful, C4D's sculpting toolset is way easier to grasp and yields convincing results.
The simplicity of the workspace and how easy it is to remember (like riding a bike) compared to Zbrush is also significant.
For most jobs, C4D's sculpting tools are perfectly fine.

Cheers / Alex


__________________
----------| C4D R17 Studio | Rhino 5 | Zbrush 4 |----------
 
  04 April 2018
Cool example. Just curious, how far did you go with the base mesh before sculpting? or did you just start from a divided capsule and sculpt it all? Also, how did you work the symmetry into this, quad symmetry whilst modelling or applied afterwards?
__________________
Matthew O'Neill
www.3dfluff.com
 
  04 April 2018
Originally Posted by imashination: Cool example. Just curious, how far did you go with the base mesh before sculpting? or did you just start from a divided capsule and sculpt it all? Also, how did you work the symmetry into this, quad symmetry whilst modelling or applied afterwards?

Thanks

It's actually not that complicated. The base mesh was fairly simple - nothing fancy - just something to work with, looselyfollowing the intended space to be occupiedby the foil. Quads are preferable so lathing isn't recommended here. While you're at it, make sure your UV's are sorted out early because it makes life easier downstream when you want toapply artwork to your bottle/foil. The only fiddly bit was to first model the cork and twisted wire. Foil on a champagnebottle tends to wrap tightly around it. If you've got reference images or the real thing handy, just copy along.

Essentially, the sculpting process was one of tedious pushing, pulling and pinching in and out, aroundthe red cork thingy. No symmetry was used. Every time the red cork peaked through the surface, one just had to back off slightly and pull(brush) out to hide it again. One the foil is sculpted snuggly around the cork, your pretty much done. However, a few extra pinches and creases here and there to add detail is fine. C4D delivers.

File: https://www.dropbox.com/s/7dlk12hmu...rocess.zip?dl=0

Cheers / Alex


__________________
----------| C4D R17 Studio | Rhino 5 | Zbrush 4 |----------
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:42 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.