Substance Painter UI Gets Refreshed with Help from Users

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  03 March 2018
Substance Painter UI Gets Refreshed with Help from Users

Substance Painter UI Gets Refreshed with Help from Users

Shelf Loading Now Up to Six Times Faster, Improved Painting Options for Mouse & Tablet
CLERMONT-FERRAND, France – March 15, 2018 – Today, Allegorithmic releases the first update of 2018 for Substance Painter, bringing with it a stylish new user interface (UI) and a host of  erformance enhancements. The new look simplifies the painting experience, offering 15 major improvements targeting everything from toolbars and windows, to the amount of viewport space.
“Painting is a creative process, so any update to Substance Painter needs to enhance that experience,” said Dr.Sébastien Deguy, founder and CEO of Allegorithmic. “With the help of our users, we’ve created a new, slimmed down UI that provides more space and less clutter, so artists can really zero in on what they are doing.”
As 3D painters often paint fromv arying degrees of closeness, the new UI can be scaled up to 90 percent of the viewport, allowing artists to customize the interface according to their creative preference. As they work, new toolbars, widgets and windows will help them be efficient, providing easy access to shader parameters and tool settings. Defaults have also been installed to make the UI more intuitive to users of every skill level.
Performance improvements will affect the entire creative process from start-up to save. Shelf loading sees the biggest gains, helping users load smart materials, brushes and presets as much as six times faster.
The experience of tablet painting has been enhanced,ensuring a higher fidelity transfer of external gestures. In order to improve the efficiency of the process, new sliders and color-grayscale bars developed for tablets have also been added, a move that mimics a general principle of the release where all tools - for tablets or otherwise - will now be accessible with a simple click.

Allegorithmic Integrations Manager Wes McDermott will host an online walkthrough of the new interface on Friday, March 16 at 11 a.m. PST / 2 p.m. EST. To see the livestream, click here.
GDC attendees can also see the new Substance Painter in person at the Allegorithmic booth (#1709), located in the Moscone Center South Hall.To see a demo or schedule a meeting, please contact:
The new update to Substance Painter is available today. Following the 30-day trial period, individual users will be able to subscribe to the Substance Indie or Pro plans. Substance Painter is also available for individual-license purchase, which includes 12 months of maintenance. Subscriptions to Substance Indie cost $19.90/month; Pro plans cost $99.90/month. Enterprise and education pricing is available upon request. Students and teachers can request a license at no cost.
About Allegorithmic  
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture and material authoring software for developing the next generation of digital content. Clients include: Activision, Sony Computer Entertainment, Electronic Arts, Microsoft, Ubisoft and Gensler. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand, Lyon and Paris, and has global offices in Los Angeles, Montreal, Singapore and Seoul.
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