Rigging this object

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  02 February 2018
Rigging this object

Hey Guys, Im a 3D artist with an embarrassingly weak understanding of rigging and I wanted to get some ideas regarding a new project. So how would you go about rigging the image below so that it will have a control to expand and contract with the image being its most expanded state. Very similar to a Hoberman sphere when contracted (reference image also attached-purple).

I'd really appreciate your help.
Thanks



 
  02 February 2018
The first thing you should do is identify the pivots from where everithing is rotating, then identify the rotation values how they are going to change, . and link them with a driven key to a control attribute. that would be preety much the process
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