Please advise me about my modeling.

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  03 March 2017
Please advise me about my modeling.

nice to meet.
I do not speak English well
Nevertheless, the reason I write here is because people in my country are unkind
(It is still incomplete.)

I want to know
1. Proportional
2. Mesh
- I want to do game modeling. (I will use a normal map.) My professor hopes to make it one mesh except for a few trinkets. (I have to retopology all together.) I do not know how to do these many trinkets.
Is it desirable to create a single mesh?





 
  03 March 2017
In general, a single mesh at the retopo stage is good, it will prevent baking issues, saves a bit of texture space and might be easier to rig too.

The way you modeled the arms facing forward and in T-Pose is not ideal, try to aim for "A" pose (rotate the whole arm down about 45 degrees) and have the palms of the hand facing down like this:

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