Architecture : -- Colonial facades --

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  07 July 2004
Lightbulb Architecture : -- Colonial facades --

Hi, this is my last work.

model-autocad
render - 3dsmax6

comments, suggestions, go ahead.







__________________
Web:
http://www.zeh.com.mx

MSN:
zeh3dmx@gmail.com
 
  07 July 2004
.

ME GUSTA
The TROK IS A GREAT IN PROPORTION To The STRUCTURES


ES UN GRAN TRABAJO ,
 
  07 July 2004
Very nice picture. Overall I like it a lot. But two thing bother me:

1) white color on road sign is too white.
2) street lamps seems to me a little bit lowpoly. Maybe it's not the reason they seems strange to me, maybe it material on their sides (glass).
 
  07 July 2004
Did you model the Truck and Bike? Other wise I like it but it would be cool to see it in normal colors too.
__________________
.
~MvN
~My opinions do not represent those of my employer~


 
  08 August 2004
Wow, I haven't posted anything in this site in a while. I am amazed if you modelled all of that in AutoCad!!
There are a few things that bothered me though. Although they are my opinions.
1. The bike seems too big in comparison to the truck.
2. The street sign seems a little too big, and too thick. ( and as mentioned before white on it is too white.)
3. Make the glass on the street lamps more transparent.
4. The cart/stand thing to the far right is too white, it draws attention to it instead of the whole picture. You could either darken it up a bit or add some rust/dirt texture to it. I'm not sure if it's supposed to be that white though.

Overall it is a great picture. It is even more amazing that you modelled it in AutoCad.
 
  08 August 2004
As said previously, there are some areas that it looks like you spent a great deal of time on, and others that look like they were just placed in as an afterthought, and seem very rushed. The vending stand on the right of the frame is way too clean, there isn't any depth to the lighting as well making it appear very flat. The wires in the telephone poles look like they are going straight through the wood, add some of the metal brackets that hold them in place like on a real telephone pole. The bike has scale issues, it's too large, and I think the truck is a tadd too small. The street signs could be dirtied up a bit as well as some wear and tear on the top telephone pole pieces would be nice as well. The building behind the vending stand could use more dirt and wear, as could the white cylindrical object next to the street sign on the right. The street lamps and lamps on the side of the building look like they were toon shaded and really stick out, add some reflective/refractive materials to them with some dirt and dust buildup. The shades hanging over the windows on the building could use a little more life to them as they look very stiff right now, add some bends and folds in the fabric to give them some more depth.

Last edited by BillSpradlin : 08 August 2004 at 04:21 AM.
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ฉ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:41 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.