Female character Chan (mild nudity)

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  06 June 2011
Female character Chan (mild nudity)

Started working on my character from my concept design. I will need 2-3 more iterations to finish her. Perhaps those will be the most difficult. For now I will start making some hair.


 
  06 June 2011
ďI think you made not bad, but not striking alsoĒ to use some words of you from an other thread here, showing a very nicely done character in my eyes. Your character looks already very good as well, but anatomically not throughout perfect yet (not talking about the specific look, the body type respectively).

Ok, letís bury the hatchet... here some suggestions concerning your work:

 
  06 June 2011
Amazing Zokana... your notes are perfectly logical! You're good man. Some points I will check, and with some I agree (with most). Thank you for your time. Ankles are also too much apart in terms of height.
-head size: she is 165 cm, so you guessed right. I will make he head a bit bigger, as you suggested.
-about the width of the body, I will check it. The shoulders are wide, I know, though I didn't want to go for a perfect woman. Anyway, I think you're right and I need to check it.
-forearm should be a bit longer, I agree
-"slightly lifted". I guess you mean biceps being lifted too much outward?
-palms are even soo small regarding foot, they are correct regarding face, but I agree they can be smaller regarding her body type and height. That's a good note regarding female anatomy.
-"more continuous" - I totally agree, the line it too abrupt.
-"curve too strong" - I couln't find what is particularly wrong with her hips. I looked at female fat charts, but it's located mainly in the back part of the hips. It's not clear how females can have such a strange form infront. Even though I did it wrong and you pointed out correctly, it's still very different from male form. I'm still confused a bit about this part of muscles.
-"strange concave shape" - you're right. It's anatomy crisis still showing through.
-spine - yes, spine should be more bent in females than males, that's right. I will check it also.

Generally, I agree my anatomy if not perfect and I know it. I need to take drawing classes. I made one year of anatomy study (we have 2 years), so maybe I can further improve.
Anatomy gave me some basic outlines, but the further the detailing, the more complex it's to refine for me.

Last edited by mister3d : 06 June 2011 at 12:55 PM.
 
  06 June 2011
Youíre seemingly taking modeling this lady very seriously. Accepting inputs while working on characters isnít simple at all, because we all get used to shapes, including unusual shapes (probably to not be that picky while dating), but also to simply wrong shapes. The longer youíre working on a character the longer it takes to recognise mistakes. Corrections toward the correct form happens then (if at all) in tiny little baby steps, which can be speeded up by using some tricks. One of them is to watch the alternate shape for a while to get used to it.

IMO there are three major issues with your character, which are waiting to be recognised:
1. The overall width
2. The compressed pelvis (in Y)
3. The long arms

I suggest to load my PO into PS together with the original render and to simply watch the PO for a few minutes. Switch then quickly to the original render and judge then... or do it with own POs or/and renders of resized models - itís a good way to outfox the accustomed impression.

Keep up the good work!
 
  06 June 2011
I'd like to add that women, and especially young and a bit plumpy ones, don't have so marked an Adam apple. If I had to see such a feature in real life, I'd become suspicious...
Sound model, keep working on it.
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So...this is the victory we longed for.
 
  06 June 2011
Zokana, Ebasta, thank you, I will fix those issues.
Some basic hair setup. Still looks not too good. I will need to make density maps, as in some places it looks too dense, and in some too sparse. Maybe I will try optimizing the speed, as one frame came to crawling 3 mins. Now back to modeling.
 
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