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Old 10 October 2013   #16
uv-ing away. This must be one of the most important, and at the same time the hardest steps.
I am basically taking each piece, making sure the normals are "normal" , that the UV's are good for its purpose (textured or not).

So far, I am trying to match the engravings seen on the real model by recreating the textures in photoshop letter by letter. I also have trouble finding the font used on the model, I doubt it can be found, but I use something that I feel it is similar.
The black and textures will serve as a displacement or bump mapping ( If I will find a way to create normal maps for parallax mapping).


 
Old 10 October 2013   #17
that's almost all of the pieces textured.

 
Old 02 February 2014   #18
and the maps are done

 
Old 02 February 2014   #19
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