|08 August 2014||#6|
Join Date: May 2004
Fun seeing that rocket still getting some use.
Some minor feedback on the anim:
-having the initial rumbles while it in the ground greatly reduced will make the rocket feel heavier
-the character is pretty far from camera, I don't think the camera needs to track with his arc out of the hole that much
-slight ground penetration on the back end of the rocket
-some 2d clouds would help give the camera motion a point of reference when he flys up
-the throw itself could use probably double the windup frames to again, help sell the weight.
On a purely aesthetic note, have you thought of having the camera be at ankle height and only pan up? This would hopefully add a bit more 'heroic' perspective on the character and action, but also remove some of the 'looking into a fish bowl' found in animations viewed from the top down.
|08 August 2014||#7|
Thanks for the comment!!
Gave a modified on camera!
Soon we'll post the animation!
|reply share thread|