Referencing and material pipeline question

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Old 09 September 2013   #16
Hmm.. deferred load of skinned objects? Not sure if Scene Assembly or even vray proxy's can do that.
Usually our characters come back out of Zbrush and have displacement info, and the main character is already quite low res. MrApprox node does subdivision at rendertime.
You could make a really low res version of your character and have a switch between the 2, but it will still have to load both. Better than replace reference either way.
 
Old 09 September 2013   #17
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