nParticles stops emitting after frame 50

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Old 10 October 2012   #1
nParticles stops emitting after frame 50

I have an emitter shooting out particles but it stops around frame 50. Any reason why? I can't find where time would be associated to the emitter?

Thanks for reading!
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Old 10 October 2012   #2
in the nparticles go to emission attributes and check max count it should be "-1"

if it is anything else than -1 it will stop emitting after that value is reached
Old 10 October 2012   #3
Yes I looked at that earlier and it is set to -1. Thanks though.
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Old 10 October 2012   #4
can u attach you scene file here. now i am curious to find out whats wrong with it..
Old 10 October 2012   #5

Thanks for your help!
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Old 10 October 2012   #6
Hello, pixade!

Select the pasted_nParticle1 from the outliner.
Scroll down to object display and turn off the checkbox for intermediate object.
You'll see that the nParticles become visible and that they are still emitting.

But after frame 50, the settings under the Output Mesh no longer work or gradually stop working because (from what I think) as more particles are born and as they keep falling down with gravity, the particle object becomes bigger and bigger. And so, quickly the existing Max Triangle Resolution of 100 is not enough to produce enough polygons to mesh an "ever increasing in size" particle object. Raise it to 400 or 500 and the problem will be fixed. You may need to increase it more if the mesh starts to "loose" polygons and starts disappearing again.

Old 10 October 2012   #7
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