|12 December 2012|
CG Cookie Flex Rig - released Creative Commons
CG Cookie has just released the Cookie Flex Rig as Creative Commons.
Designed for learning character animation, this fully animatable rig can be made into various characters through an extra layer of controls that let you set the height, body shape, clothing, hair and colours.
The rig features the familiar rigify style biped controls, as well as advanced facial controls. The shaders are set up for both Cycles and Blender Internal.
The Cookie Flex Rig was created by Nathan Vegdahl, Beorn Leonard and Jonathan Williamson, based on an initial design by David Revoy.
|02 February 2013|
Ole Jakob Skjelten
Blender Cycles Hardware FAQ
I've spent some time setting up an FAQ for GPU accelerated rendering at this site:
It covers all the basics of choosing the right GPU, getting it to work and fixing stuff that doesn't. It began its life in a thread in the Blenderartist forums, but grew quite a bit from there. It should be useful to all GPU assisted rendering really, but due to Blender Cycles only supporting CUDA and not OpenCL at this point, it is heavily weighted towards NVIDIA cards.
|04 April 2013|
Ultimate Unwrap 3D
Blender for Ultimate Unwrap 3D
This is our first release of a Blender exporter for Ultimate Unwrap 3D.
Lights, geometry, materials, textures, UV coordinates, multiple UVsets, vertex colors, vertex normals, vertex weights, bones and animation can be exported from Blender.
The script was developed using Blender 2.66, so it may not load for older versions.
It supports armature-driven animation only.
If you try it out, please let us know what you think.
Ultimate Unwrap 3D Developer
|02 February 2014|
CTO @ Veroldportfolio
Tutorial: Blender Animation to WebGL
For any Blender artist looking to show off their animations on the web, we have a great tutorial for you - written by Igor Miroshnichenco.
Sample of the end result:
|4 Weeks Ago|
I came up with this addon while working on my recent project.
"Export to FBX" button allows to export models to FBX with proper transformation and preserved smoothing groups. It also sets the pivot on the lowest vertex and provides the possibility to export as one file or multiple files.
"Convert map only" button converts Roughness map to Smoothness as Base Color or Metallic alpha channel.
"Export unitypackage" allows to export model with textures (converted roughness to smoothness as alpha) to single *.unitypackage file
- To properly export Unity Package file you have to use Blender in version 2.79 and Principled BSDF shader. You will get best results with textures connected directly to Prinsipled BSDF node (without rgb curves, color ramp etc., normal map is an exception). The addon searches for maps connected into following inputs: Base Color, Metallic, Roughness, Normal
- Converting Roughness to Smoothness requiers a lot of calculations and it's a time consuming task (approximately 30 seconds for 4k texture) so don't worry if Blender will look like it stuck.
Addon can be downloaded here:
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