How can fusion reflects the environment?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  11 November 2013
How can fusion reflects the environment?


i would like to build a simple 3D scene in fusion with a plane as ground a some 3D-shapes. The ground should reflects the environment (like a diffuse mirror).

How can i do this?!

Thanks for help!
  11 November 2013
you could create a set of cameras at the point of your scene camera. these 6 new cameras shooting in each direction (top, bottom, right, left, front, back) with 90 degres FoV
these cameras feed each a new Render3D and the results go back into a cube map and then into the reflect material.

sounds a little complicated and over the top, but its quiet fast and simple. this is also what Uncharted territory used on "anonymous" for the relfection on the water

quick look here:

Last edited by pingking : 11 November 2013 at 09:20 PM.
  11 November 2013

i will check that. I thought there certenly is a refelction-slider....!

  11 November 2013
for real reflections you need a raytracing renderer, the native fusion one doesnt raytracing.

but if you daring you could try out my plugin which uses 3delight as render in fusion, there i have raytracing and with that reflection, refraction and even GI.
but be aware its more alpha then anything and i'm building a new version right now to support the features of the latest 3delight 11 release.

development blog
  11 November 2013
Hi pingking,

raytracing is too much, i just want to build a simple, blurry reflection on the ground. But i guess i am to stupid to get it work: see attached fusion-comp. The noisy wall should be reflected on the ground...

What did i wrong?!

Thanks in advance,
Attached Files
File Type: zip (2.7 KB, 3 views)
  11 November 2013
it should be like this comp, but i dont know it this works for the flat ground plane. in my little tests it was a little more complicated then with the sphere from the example

depending on how complicated your endsetup will be: you could split up your scene into different layers and render a reflection pass with a mirrored camera
Attached Files
File Type: zip (4.4 KB, 6 views)
  11 November 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:14 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.