LC#47 Quixel Megachallenge !

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Old 3 Days Ago   #91
Originally Posted by oglu: there isnt much difference... they are all pretty close on how to setup the shaders and lights...
redshift is the most fun cause its fast during lookdev... but its laking directionality in the area lights... so i had to model shadow caster and lightlink them...
i will do a more detailed comparison if i have all three images on the same level...
That would be interesting to see. I haven't yet started this challenge - and I don't know if I'll have the time, but scene complexity could also become an issue. I don't think that's the case here, though. Is RS stable so far for you, do you keep the IPR running constantly?
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Old 3 Days Ago   #92
I'm curious about Redshit too, I'm thinking about making the switch from MR to Redshift, is it truly faster for end final render ?

Here is a test I did yesterday, I re-created all material for speed up things but without succes. :-( (3h in 3K)
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Old 3 Days Ago   #93
its stable... but i dont have the IPR running all the time... 
in the next update we should get the redshift frame buffer and some interactive speed... 
i would like to testdrive redshift with a headless 1080Ti... 
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Old 2 Days Ago   #94
My first attempt .The girl model is from a models pack, I don't exactly remember the name..
Softwares : Maya, Arnold, Nuke
 
Old 2 Days Ago   #95

here is my challenge. 
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.
thanks for viewing : ) 

create another version for night mood. added some ideas on it.
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.


thanks for viewing : ) 
 
Old 1 Day Ago   #96
Some great entry's  guys. Great job.  

I want to participate, but I can't import "Forest_quixel_instances.fbx", in 3DS Max 2014. 
i've tried updating FBX, and i've downloaded fbx converter from Autodesk, but it gave "not enough parameters" error, when I try to convert. 

Anyone can convert this into an older version of fbx, or at least obj? 

Thanks in advance, and keep up the great work. 
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Old 1 Day Ago   #97
Originally Posted by Ahqi:
create another version for night mood. added some ideas on it.
software: MAYA, Arnold, PS, Nuke
added some old model (my previous modelling work)
adjusted UVs for some models  and textures are done in PS.
additional flowers from maya visor.

thanks for viewing : ) 


Amazing image how did you get this nice and smooth DoF ? Post or full 3d ?

Please make a breakdown , I think I would be very interesting and informative.


Originally Posted by d4rk3lf: Anyone can convert this into an older version of fbx, or at least obj?

I uploaded a Maya version some page ago, so if you have Maya, you can convert it from there to what you want. I'm sorry I dont have time to upload one more.
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Old 3 Hours Ago   #98
@FeD 
Thanks, I saw that.
However, I dont have Maya, but my friend have 3DS Max 2018, and managed to import that fbx, and export fbx that is working with my 3DS Max 2014. 
---------------

Here's my entry. 
- No textures 
- 3DS Max 2014, Vray 
- A little bit of post. 
- A little bit of LOTR.  


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