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Old 07 July 2017   #46
Originally Posted by Arcon: You can reproduce this in a new scene by making a mash network with a single cube. Add a moderately high number of points, say 5K, and add any node to the mash network. Scrub in timeline or just press play in a loop. Ram goes up with no limit.

Once you start to get into the more complex nodes such as Merging between two multi-node networks of several K points each, ram seems to get eaten pretty quick.


Yeah confirmed, looks like its specific to when points are animated in any way.*

I also found this post, but looks like they didn't really get the issue.
https://forums.autodesk.com/t5/maya...ng/td-p/7036742

Last edited by Onouris : 07 July 2017 at 03:24 PM.
 
Old 07 July 2017   #47
Originally Posted by Onouris: Yeah confirmed, looks like its specific to when points are animated in any way.*

I also found this post, but looks like they didn't really get the issue.
https://forums.autodesk.com/t5/maya...ng/td-p/7036742

I made the thread below which at least defines a reproducible leak... so hopefully that helps them nail it down.
https://forums.autodesk.com/t5/maya...ak/td-p/7115512

I wonder if its too late for them to fix it before 2018... that can't be far off...
 
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