3D Model ( DJ Controller )

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Old 06 June 2017   #1
3D Model ( DJ Controller )

3D Model ( DJ Controller )
This is a graduation project for German students at the German University and is required For Beginner teaching students ... ((I have implemented them))
I use Cinema 4D
see more ..
http://ahmedmostafac4d.cgsociety.or...troller-1749372



I hope you get your admiration ... Waiting for your comments ... Thank you
 
Old 06 June 2017   #2
Looking at your mesh it seems you've used booleans a fair bit. I'd definitely avoid doing that if I were you as it creates a very untidy mesh and can cause artifacts and shading problems.
 
Old 06 June 2017   #3
Great beginner model. I agree with Neil V, though. If 3d modeling is something you want to pursue, you'll want a cleaner mesh for you (or someone else) to have an easier time UV mapping for texturing down the line.

Take it to the next level and throw some shaders and textures on this.
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Jamal Qutub
Nimpsy Studio / Vimeo / Dribbble

MacOS Sierra (MBPRMid2012) / Windows 10, C4DR18, VRAY 1.9, XP3.5, Adobe CC 2017
 
Old 06 June 2017   #4
My feeling is, if it works it works.

If the model doesn't have to bend, and booleans do the trick, by all means use them. Probably take 300% longer to model with SDS and look messier to boot. Bools work nicely with render engines that support small, render-time fillets of straight edges.

But if it does have to support deformation you gotta do it the hard way.
 
Old 06 June 2017   #5
Originally Posted by Neil V: Looking at your mesh it seems you've used booleans a fair bit. I'd definitely avoid doing that if I were you as it creates a very untidy mesh and can cause artifacts and shading problems.
*Thank you so much for your opinion **. I should have been committed to this because university students are beginners and want to be this way*
 
Old 06 June 2017   #6
Originally Posted by nimpsy: Great beginner model. I agree with Neil V, though. If 3d modeling is something you want to pursue, you'll want a cleaner mesh for you (or someone else) to have an easier time UV mapping for texturing down the line.

Take it to the next level and throw some shaders and textures on this.

Thank you very much for your opinion * and I respect **this and hope you will wait for me better
 
Old 06 June 2017   #7
Originally Posted by AdamT: My feeling is, if it works it works.

If the model doesn't have to bend, and booleans do the trick, by all means use them. Probably take 300% longer to model with SDS and look messier to boot. Bools work nicely with render engines that support small, render-time fillets of straight edges.

But if it does have to support deformation you gotta do it the hard way.

Thank you so much for your * YES ***. I should have been committed to this because university students are beginners and want to be this way*
 
Old 06 June 2017   #8
Very well done no matter what stage of a modeler you are.
Booles are as useful as any other form of building a shape.
Personally, I like the option of using them*

Your other models are nice as well. I like your attention to
detail ... that will sell the look every time.*
 
Old 06 June 2017   #9
Originally Posted by vid2k2: Very well done no matter what stage of a modeler you are.
Booles are as useful as any other form of building a shape.
Personally, I like the option of using them*

Your other models are nice as well. I like your attention to
detail ... that will sell the look every time.*


Thank you very much for your passing my honor really **
 
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