Collapsing open borders in Max 2014

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Old 05 May 2013   #1
Collapsing open borders in Max 2014

I was curious if anyone else had noticed this in Max 2014.

I make a cylinder and convert it to an editable poly.

If I grab the top face, and collapse it, it collapses just like you would expect, down into one vertex.

But if I delete that top face, and try to do a collapse on the open border, or select the vertices and collapse, it will always leave 2 vertices in their original position and wont collapse them down into the center along with the others.

It's not crippling, but I do use the collapse tool constantly when modeling, so it would be nice if it worked properly.

This happening to anyone else? May have to send a bug report into Autodesk!
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Old 05 May 2013   #2
Indeed, that`s a known problem in 3dsmax2014.
Please report it as bug.
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Old 07 July 2013   #3
Bug

Good to see that I'm not alone. Got this issue too and it's quite annoying.

I'm kinda new to CG and 3ds Max, but is it a good idea to use "Weld" instead that (buged) "Collapse" function? Result seems to be the same but without that leftovers...

Example Screen: http://www.mediafire.com/view/?h86rbz8s3g09hbj# (preview link).
 
Old 07 July 2013   #4
Bug it. The more bug reports there are for an issue, the more likely it is to get fixed.
 
Old 07 July 2013   #5
This is more than a bug

This is a disaster. It makes modelling almost impossible. This is a major failure. Man there's no explaining why such a vital feature gets such a bug? Are not 80% of Max's modules more than 15 years old? Why can't they make them work once and for all?
 
Old 07 July 2013   #6
Originally Posted by organnah: This is a disaster. It makes modelling almost impossible. This is a major failure. Man there's no explaining why such a vital feature gets such a bug? Are not 80% of Max's modules more than 15 years old? Why can't they make them work once and for all?


You can pretty much work arround it, it does'nt make modelling almost impossible
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Old 07 July 2013   #7
Originally Posted by spacefrog: You can pretty much work arround it, it does'nt make modelling almost impossible

Of course you can merge vertices and weld them. But why look for a workaround when you got used to a certain way of modelling through 10 years? BTW the first service pack did not solve the problem.
 
Old 07 July 2013   #8
Originally Posted by organnah: But why look for a workaround when you got used to a certain way of modelling through 10 years?


Because that's the only option you have until they fix what is obviously a bug? Don't forget to report it!
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Old 07 July 2013   #9
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