Rigging A Quadraped

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  07 July 2002
The rig...

Heres the spine-ik quadraped rig,
right-click and save target as:

Disclaimer: My opinions are not those of my employer.

  08 August 2002
Thumbs down cool quadraped animation

eek the animation is the proof of how well your rig works

the other problem with riggin animals are the rump and forequater sections and how you bind them to the skeleton

anybody got any good ideas about this?
if it aint broke dont fix it
Sam Hodge
  08 August 2002

Rump and forequarter?? what parts are they??? Anyway ive got a site which is fantastic and what a base all my quad walks and runs etc on. Please take a look its FANTASTIC!



Its important to understand how the gaits work.


Disclaimer: My opinions are not those of my employer.

  02 February 2003
hi eek , sorry but i can't download the spine-ik quadraped rig

file from geocities.. link broken...

Can u help me ?


p.S: i whant to learn :P
  02 February 2003
sorry about the delay

rump = the upper rear leg where it meets the pelvis

forequater= the front leg shoulder region where it attaches onto the rib page

wow do you handle the skinning in these areas

if it aint broke dont fix it
Sam Hodge
  02 February 2003

Hi Sam,

At work everythings a patch model so we weight the handles to bones or controls. This would apply to shoulders, pelvic area to i think. Its just the way you skin it say 30 % to this bone 70% to that. I learned a good technique at work where by you animate the bones at say frame 20 then start skinning to you see how it works in movement and tweak where needed.

These places are always the hardest places to skin, shoulders especially! Just as lot of grease work.


here you go:

My dog rig and spine setups.. Most things are controlled by helpers and points.

(right-click save target as)

Disclaimer: My opinions are not those of my employer.

  02 February 2003
Good stuff....Thanks eek
  01 January 2006
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