Unwrap UVW problem (texture image small) Max2013

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  07 July 2013
Unwrap UVW problem (texture image small) Max2013

I hope my attached image helps, this is difficult to explain.
I'm using basically default settings, brand new install of Max2013, default Unwrap UVW. I've used max for 10 years, i've never seen this.

When I apply a texture to an object (default UVs), looks normal. When I open up Unrwap my faces appear HUGE therefore my viewport should show an object with a thousand tiny tiled textured... but it doesn't.

Does this have to do with Max's new "Slate ME" ? because I'm not using that, just to standard ME.

Thanks for any help!
-Richi

crap, can't figure out how to attach image. sorry.
 
  07 July 2013
Did you try scaling to see if it makes a difference in the size of the uvs? Perhaps you can post a link to the screenshot you want to attach
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  07 July 2013
ah shoot, i'm sorry kartyyy... I figured this out and forgot to delete this post. Max2013 (for some crazy reason) sets it's "Coordinate [texture] Size" to default 100. Default was "1" every 3ds release prior... gotta love Max!
I was right about one thing... I just knew it was something easy and/or stupid I was missing! lol

-Richi
 
  07 July 2013
Ooh ok glad you figured it out!
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  07 July 2013
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