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Old 11-30-2012, 06:12 AM   #1
Ethervoid's Avatar
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Sub-D primitives or just smooth preview?

Hello. When modeling hard surfaces is it more practical to use Maya's sub-d primitives and their "lattice" or do you normally just use the smooth preview on regular polys? Any advantage on one method over the other?
Old 11-30-2012, 07:51 AM   #2
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John John
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Smooth preview basically, but add extra loops so "3" holds up. Make a cube and add loops around its edges, so when you hit "3", . it still looks like a cube, but with smooth edges.

But.... its still renderer specific too. MRay can render this,.. games .. never,.. Vray has tagging per object for smoothing. So it really depends on your output.
Old 11-30-2012, 02:56 PM   #3
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Christoffer Andersen
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Vray can render the viewport smoothing too.

There is a check box for it somewhere in the render settings
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Old 11-30-2012, 05:08 PM   #4
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Old 11-30-2012, 05:08 PM   #5
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