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Old 07-09-2013, 09:35 PM   #16
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amazing details i like it very much
but i thank it need more reflection
good luck
 
Old 07-10-2013, 04:10 PM   #17
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Smile

Thanks a lot Mr-Evil-studio. I will work more on shaders for the next update.
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Old 08-05-2013, 11:03 AM   #18
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The modeling is done . Here's some renders.






uv is also done. Here's the screenshot. Thanks.

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Old 08-05-2013, 11:46 AM   #19
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Sure looks kick ass to me! Good job.
 
Old 08-05-2013, 12:38 PM   #20
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Very cool one, i love it! Maybe IMO the arms are a bit too long but hey, it's an artistic choice.
 
Old 08-05-2013, 08:57 PM   #21
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Pagrin and Kangal thanks for your nice feedback

Started the texturing . Here's some test on the feet only. Thanks

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Old 08-08-2013, 06:41 AM   #22
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Viewport screenshots from texturing process . Soon I will start to put some decals. Thanks





back view

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Old 08-08-2013, 11:00 AM   #23
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This is awesome. I really like how this mech looks, although IMO there is a little too much neon lights, even for sci-fi.
 
Old 08-08-2013, 09:55 PM   #24
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Darth-Biomech: Thanks man . I will adjust more to make the neon lights more acceptable with the mecha
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Old 08-09-2013, 01:27 AM   #25
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I really like the orange dark grey/black color scheme. It makes it way easier to read the shapes than the light grey blue one.
Did you do the UVs in 3d coat? In which bit depth are you going to texture?

Cool stuff, coming back for more

Cheers
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Old 08-09-2013, 03:54 AM   #26
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Thanks Andre for your time and comment , I really appreciate it . Dark grey/black color scheme is also most favorable to me but I wanted to play more with the color so, I will fix the final color at the final render or at the compositing. I did the uv's in 3dcoat but final tweeking was done in maya . I also used dDo2 for quick base texture. Also fixing some seams and rest of the texturing in Mari at 8 bit depth.Thanks
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Old 08-09-2013, 10:28 AM   #27
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Quote:
Originally Posted by TMNIVISION
Quick lighting rnd to see if heading at the right direction.



Workflow



Hello TMNIVISION, Very nice work !! I have a little question because i'm learning Zbrush: How do you get the low poly mesh ? (picture number 5 and 6) Thanks so much.
 
Old 08-12-2013, 04:28 PM   #28
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Zoggy: Thanks that you like it. In zBrush after concept sculpt I cut it into peaces (several subtools) . Then I refined it for more polished look. Export the highres mesh(obj) into 3d-coat peace by peace and retopo all of them. Bring the retopo mesh into maya and finished the modeling . Thanks.
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Old 08-12-2013, 04:28 PM   #29
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