UV tools

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  04 April 2013
UV tools

I'm new with Maya and I'd like to know more about existing UV tools compatible with Maya.

So this is my question: What do you use to unwrap uv when working with maya?

I should prefer to use plugins or embedded tools but I'm open to all of your answers
  04 April 2013
maya uv tools are decent...
for all more i use headus...
  04 April 2013
Check out Headus UVLayout. A great and amazing tool. Anybody will like it.
  04 April 2013
i second headus

  04 April 2013
NinjaUV rocks for working inside Maya.
Commodore 64 @ 1MHz
1541 Floppy Drive

"Like stone we battle the wind... Beat down and strangle the rains..."
  04 April 2013
Yea ninja Uv is pretty good.
  04 April 2013
thank you

UVlayout is nice, but it is an external app. Futhermore his old pelt algorithm is a bit slow and you have to cut a lot your meshes when they are big (like with more than 20000 quads, UVLayout is said to be a bit tiring), hopefully there is a bunch of tools to tweak the UVs inside UVLayout but I found other programs that do better unwrap directly, so that you don't take time moving nodes after the unwrap or even doing things like the loop : "select some nodes and optimize, select some others and optimize etc...". What I am looking for is a "most possible automatic" tool inside Maya.

It seems that UVNinja use also a pelt algorithm, so I expect the same problems, but I didn't try it.

I found that Autodesk plugin, in the bonus tools of Maya : http://www.youtube.com/watch?v=UyhwoZTrB_s which seems to produce almost direct-to-use UVs, do someone use it ? Is it reliable with big meshes ? Or will it fail like the one inside Blender, which produces good UVs instantaneously but only for small meshes ?
  04 April 2013
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