use ik and fk together in maya

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2017
use ik and fk together in maya

when i use ik solver in bone.i can't rotate the bone by rotate tool in there any solution about it?
  12 December 2017

As far as I understand, you can't use "FULL" ik and fk together simultaneously.
That said you can use semi IK and semi FK by blending together a parent constraint. Rather than 0 and 1, you can use something like 0.5.
  12 December 2017
create 3 exakt versions of the jointchain. one will be the ik. one will be the fk and the last will have constraints to these 2. then you can have a switch going to ik or fk. you can pose the arm when in ik and another pose for fk. then animate the switch between and you will get smooth transition from ik to fk control.

A bit of work but when setup its very nice.
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 03:09 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.