Making tools from Mesh ?

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  05 May 2013
Making tools from Mesh ?

I imported a .obj into zbrush.

The situation....

- The model is of a human head from the shoulders up, the model is fully enclosed.

- The eyes are in place. In maya they are separate from the mesh.

Now when I imported it into zbrush, everything looks fine. The problem I'm facing is, I would like to make the eyes into separate tools. Being new at this, I cannot seem to access the surfaces for selection. (nor am I even aware if the rest of the (surfacing exists inside the model cause this is all new to me.)

I'm still learning the terminology for zbrush and so far I've looked into the extract method for creating sub tools, but this doesn't seem to be what I'm looking for. What I want is to separate those eye balls so I can move onto UV mapping with my video tutorials.

I'm sure you guys answered this one a million times, but forgive me, for I don't know the term for the correct approach yet.

Thanks for reading. I haven't made a post here for years. I have a funny feeling it's time for me to come home to CGTalk.
  05 May 2013
Okay, Polygroups. And the 3 objects are separate and everything is intact. I can already feel the effects of evolution.
Learning Zbrush
  05 May 2013
To split the obj into parts after importing it as a sub tool, in the sub tool palette click on "split to parts" and the eyes and other parts will become new sub tools.
I like to learn.
  05 May 2013
Thanks a million Dillister, now I can move onto texturing !
Learning Zbrush
  05 May 2013
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