LC#47 Quixel Megachallenge !

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  2 Weeks Ago
latest renderman version... fog and dof still missing...


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  2 Weeks Ago
Originally Posted by oglu: SpriteYeti how did you manage to get such a soft environment fog with renderman..?
i stuck here... all i get is a pixelated mess...

I used a Cube volume and a PxrVolume with density float set at 0.010. Have to watch the colours you set for diffuse, mines set on HSV with v at 1.0, changing the settings can result in a solid fog volume that you can't see through. For my animation runs I had my sampling set to 128 max and Pixel Variance at 0.2., dropping the Pixel Variance down to a production setting like 0.01-0.001 will take a long time to render with a volume. I also got help from the denoiser with it set to crossframe for my animation, it smoothed over the noise of the fog.
 
  2 Weeks Ago

Here is my entry. I just started.

Lighting Challenge #47

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  2 Weeks Ago
haha i like the idea with yoda...


here my arnold version...

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  2 Weeks Ago
my final for now... have to move on...
but maybe i find time to render them in a better quality...


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  1 Week Ago
Originally Posted by oglu: my final for now... have to move on...
but maybe i find time to render them in a better quality...


Nice comparative renders It would nice to have somme feedback from you on render times and workflow. I think this could interest many people here (like me^^)
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  1 Week Ago
Originally Posted by oglu: haha i like the idea with yoda...




@ oglu
I like more the vRay render somehow.
Maybe by putting more time on the renderman render you will get a nice image like SpriteYeti already did.
That picture from SpriteYeti looks really good.
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Last edited by 2xbo : 1 Week Ago at 12:55 PM.
 
  1 Week Ago
im also intetested.... but first i need displacement, fog and dof running in all four... hope next week...
cheers...
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  1 Week Ago
I would like to thank Oglu for the comparison work It's really useful to see the same scene with different renders. Also a breakdown of the setup used (just a few wires) will be great
Keep going
G.
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  1 Week Ago
first numbers... no rendertimes yet but what i have so far...


scene conversion time until i see the first bucket...
fresh restarted maya...!

renderman ~25sec
vray ~25sec
redhsift ~25sec
redshift new framebuffer ~ 13sec
arnold  ~7sec

-------------------------------
IPR restart (no scene changes)

renderman ~20sec
vray ~9sec
redshift new framebuffer ~ 2sec
arnold  ~1sec


-----------------------------
IPR respond time after scene change

renderman ~2sec  (does not pickup a lot of scene changes needs restart of IPR)
vray ~4sec
redshift new framebuffer ~ 2sec
arnold  ~1sec
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  1 Week Ago
@ oglu,

Awesome comparation.
So looks like Arnold try to be the fast.
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My Basics Mel Scripts
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  1 Week Ago
yes but its undersampling and streaming the data in the background... what you see after those 7 sec is just a pixaleted mess... 
it does take a while until you see the same image like the other show from the beginning...
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  1 Week Ago

Here's a couple more of my versions, plus a little video of my light tests with moving around the sun and the light coming through the trees.



 
  3 Days Ago
Can you guy re-upload textures? Thank you
 
  2 Hours Ago
some little tweaks are missing on vray and arnold... and i have to think about relighting the redshift version im not happy with it...


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