CGTalk > Software > Autodesk Maya > Maya Rendering
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 09-10-2013, 12:57 PM   #61
berniebernie
Schmppff...
 
berniebernie's Avatar
portfolio
Bernie B.
Paris, France
 
Join Date: Sep 2003
Posts: 1,581
I've been (and still am) a longtime MR user but I'll agree with the rest of the people saying Vray is damn brilliant. It's better out of the box (but you can't get as creative with complex ray tracing ops), it's still slow for some things (volumetrics, nurbs) but there are some wicked nice tools, I love the vray blend material, it's logical and easy to use, as it the pass system. I even like vray's IPR (vray RT) it's blazing fast and great for lookdev.

The place I work at is now moving towards maxwell and vray, MR is anything but dead (or only used for old projects). We do sometimes used maya software for the odd job =)

I think for MR it's a case of too little too late. I'm still pretty renderer-agnostic, so who knows, the next version could blow my mind!
__________________
It took God 7 days to create earth because he was using MentalRay.
showreel r/maya del.ici.ous
 
Old 09-10-2013, 03:47 PM   #62
wizlon
Know-it-All
 
wizlon's Avatar
portfolio
Lee Wilson
Senior 3D Artist / Team Leader
Dyson
Bristol, United Kingdom
 
Join Date: Oct 2002
Posts: 439
Ditto berniebernie.
 
Old 09-10-2013, 04:27 PM   #63
egglybagelface
Maya Sloth
portfolio
eggly bagelface
Sydney, AU
 
Join Date: Apr 2010
Posts: 562
I've used mental ray, 3delight, vray, pixar renderman studio all very thoroughy. I started using Arnold. I prefer it because it's retard-friendly.
 
Old 09-10-2013, 04:49 PM   #64
animationguy2100
Veteran
 
animationguy2100's Avatar
portfolio
Michael Miller
Southern California, USA
 
Join Date: Oct 2008
Posts: 54
I made the switch to both V-Ray and Arnold this year from MR and I could not be any happier with the decision.
__________________
Arnold-Hiero-Mari-Maya-Maxwell-Mocha Pro-Modo-Mudbox-NukeX-PFTrack-RealFlow-VRay
 
Old 09-10-2013, 05:16 PM   #65
coccosoids
Expert
 
coccosoids's Avatar
portfolio
R L
Romania
 
Join Date: Aug 2002
Posts: 918
Quote:
Originally Posted by berniebernie
...but you can't get as creative with complex ray tracing ops...


Example of perhaps?

Because whenever I try it it's either dead slow, or crashing all the time.
__________________
..je suis -L -S -D!
 
Old 09-11-2013, 12:29 AM   #66
Rancour
Veteran
portfolio
arvin segunto
Create Something
Philippines
 
Join Date: Oct 2007
Posts: 32
Send a message via Yahoo to Rancour
Thumbs up Guys!

Guys thanks for all the help now i might try to use Mental core and Vray Cheers!
 
Old 09-11-2013, 12:29 AM   #67
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:11 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.