|04-22-2013, 07:06 AM||#2|
Join Date: Apr 2013
This could be several things. One thing could be the two circles next to the object bar in the object menu, make sure they are not red as that can make the object inactive/unseen when it's rendered.
|04-23-2013, 11:50 PM||#4|
Things to check:
* Direction of the polygon normals is inverted (with respect to camera) and the Side setting on the texture not being set to "Both".
* Compositing or External Compositing tag settings (if there are any of these tags)
* Red dots ("Visible in Editor" and "Visible in Render" in Basic)- remember that these settings promulgate to children!
* An 'X' next to the dots ("Enabled" in Basic), but this should hide it in the Editor as well.
|04-24-2013, 08:39 AM||#5|
C4D Evangelist & fanboy - Certified C4D Trainer
Join Date: Mar 2004
First of all, where are your lights?
Second, try the following:
Render with an Alpha channel.
If you see the Alpha on the left, that means the object is not rendered, otherwise it's just that it doesn't pick up light. Put a light inside your "tunnel" just on top of the pile of cyan slabs and re-render.
Otherwise, post the scene and we could troubleshoot it for you.
|04-24-2013, 08:39 AM||#6|
Lord of the posts
Join Date: Sep 2003
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|
|Thread Tools||Search this Thread|