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Old 01-26-2013, 08:47 AM   #16
Kanga
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Chris Kautz
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Old 02-24-2013, 10:09 PM   #17
Polaroid29
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Robert Borashan
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Thanks for coming back and for the words of encouragement Kanga it's appreciated.

I've done some more studies and smaller characters that I'll post later, but I want to try my hand at painting this character since I spent so much time on the sculpting already.

Here is the final high poly version of Draven from League of Legends. I think I am more or less happy with how it all looks so far, though the hard surface parts look weak to me. Any crits or comments? They would help a lot




 
Old 02-25-2013, 12:37 AM   #18
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I can only find one big issue with your model; and that is the hands, which seem swollen/out of proportion.
 
Old 03-16-2013, 09:54 PM   #19
Polaroid29
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You're totally right Shadowlich, thanks for pointing that out. I'll have to go back and define the hands a little more to make them not seem so puffy.

In the meantime, before I jump into trying to retopo/low poly the millions of subtools on Draven, I've been doing a bunch of quick speedsculpts to practice character work. Here is Drago, loosely based on a character from the old toy line called Bakugan.

 
Old 03-17-2013, 06:04 PM   #20
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Loving the yellow renders!
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Old 03-21-2013, 11:15 PM   #21
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Thanks, Zeno!

Here is a color render of the same character. As always, any comments or critiques are appreciated

 
Old 03-21-2013, 11:15 PM   #22
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