Game art/Anatomy practice thread

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  01 January 2013
That's the spirit!!!
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
  02 February 2013
Thanks for coming back and for the words of encouragement Kanga it's appreciated.

I've done some more studies and smaller characters that I'll post later, but I want to try my hand at painting this character since I spent so much time on the sculpting already.

Here is the final high poly version of Draven from League of Legends. I think I am more or less happy with how it all looks so far, though the hard surface parts look weak to me. Any crits or comments? They would help a lot

  02 February 2013
I can only find one big issue with your model; and that is the hands, which seem swollen/out of proportion.
  03 March 2013
You're totally right Shadowlich, thanks for pointing that out. I'll have to go back and define the hands a little more to make them not seem so puffy.

In the meantime, before I jump into trying to retopo/low poly the millions of subtools on Draven, I've been doing a bunch of quick speedsculpts to practice character work. Here is Drago, loosely based on a character from the old toy line called Bakugan.

  03 March 2013
Loving the yellow renders!
follow me on twitter: @zenopelgrims
  03 March 2013
Thanks, Zeno!

Here is a color render of the same character. As always, any comments or critiques are appreciated

  03 March 2013
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