CGTalk > WIP > WIP/Critique: 3D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 09-10-2012, 05:55 PM   #1
magicreaction
New Member
portfolio
Gregory Kendall
Web Designer
Los Angeles, USA
 
Join Date: Apr 2010
Posts: 17
Send a message via MSN to magicreaction
Fat Goblin - first sculpt help

Hi all, this is my first sculpt, or I should I say my first sculpt that looks like something and I'm also planning on finishing... It is based on Eat 3D's character production dvd except that I'm changing the character so I can make it my own.
It will end up being a goblin mechanic/steampunk, we'll see.
I'm retopologizing right now, and I'd like some advice, what do you think of the topology for now for the face?

thank you very much in advance for helping a beginner.




 
Old 09-10-2012, 05:57 PM   #2
magicreaction
New Member
portfolio
Gregory Kendall
Web Designer
Los Angeles, USA
 
Join Date: Apr 2010
Posts: 17
Send a message via MSN to magicreaction
and for the topology, original one after zbrush sculpting:



And what I'm working on with Topogun, does it look correct:






Thank you!
 
Old 09-10-2012, 08:12 PM   #3
Dillster
Always Learning
 
Dillster's Avatar
portfolio
Dylan Saunders
Student
Still in college
Dublin, Ireland
 
Join Date: Jan 2011
Posts: 2,609
Looks fine to me. Maybe just scuplt some more without symmetry, so both sides don't look quite so identical.
__________________
I like to learn.
 
Old 09-10-2012, 08:55 PM   #4
magicreaction
New Member
portfolio
Gregory Kendall
Web Designer
Los Angeles, USA
 
Join Date: Apr 2010
Posts: 17
Send a message via MSN to magicreaction
Quote:
Originally Posted by Dillster
Looks fine to me. Maybe just scuplt some more without symmetry, so both sides don't look quite so identical.


Thanks, yeah I'm just doing symmetry right now, then re-import into zbrush to add details, this is where I will make it less symmetrical, but need to retopologize first.
 
Old 10-02-2012, 06:44 AM   #5
magicreaction
New Member
portfolio
Gregory Kendall
Web Designer
Los Angeles, USA
 
Join Date: Apr 2010
Posts: 17
Send a message via MSN to magicreaction
Long time no see, I've finally finished the retopo in Topogun, looks great then I imported the model into maya as an obj like so:



All the normals are facing the right direction, when I subdivide it looks perfect and smooth but I try to delete half of the model to work on the symmetry I select the vertices and hit Delete and I get this message:
// Warning: Some selected vertices have complex edge attachment; Delete Edge/Vertex removes selected vertices and related edges

So I went in Edit Mesh > Delete Vertice/Edge and this is what happens:



Not everything gets deleted and I can't make those parts go away, they break the other half of the model when I try to delete, I need help please, is it something wrong with the obj?

Thanks!
 
Old 10-02-2012, 08:56 AM   #6
PKD
Lord of the posts
 
PKD's Avatar
portfolio
Kiadaw Phua
Hobbyist not Hobbit
Germany
 
Join Date: Jul 2004
Posts: 1,685
One possible reason is that the vertices are separated parts, & you cannot delete the last vertex of a part in component level.

Go to object mode & see if they can be removed.
__________________
My WIP Thread:
Next Gen Lara Croft 3D Model Fanart
 
Old 10-02-2012, 09:46 AM   #7
SHRIF
Expert
 
SHRIF's Avatar
portfolio
Shrif Azmy
3D generalist & VFX
Joe media house
giza, Egypt
 
Join Date: Feb 2007
Posts: 342
I like the concept and your start
but i was think it still need more details
may be you will go for after retopo
Looking for th next phase
keep it up
 
Old 10-02-2012, 10:13 AM   #8
goatrape
Frequenter
 
goatrape's Avatar
Jonathan Colvin
Graphic Designer
Sarasota, USA
 
Join Date: Aug 2002
Posts: 213
Sorry i am a bit late into the game on this one, but the model and concept are really coming along!!! I think because of his proportions with the larger head and smaller legs that perhaps to give this character an even more goblin appearance you could hunch that back over...just looks too straight up.
I wish i had the answer to the leftover geometry when you deleted the other half of him. This is a shot in the dark, but maybe deleting history on the mesh entirely then do the " Edit Mesh > Delete Vertice/Edge"

Great first time sculpt btw!
 
Old 10-03-2012, 04:31 PM   #9
magicreaction
New Member
portfolio
Gregory Kendall
Web Designer
Los Angeles, USA
 
Join Date: Apr 2010
Posts: 17
Send a message via MSN to magicreaction
Thank you all for the nice comments.
So I was able to delete the other half but strangely I had to go in vertex mode and delete everything I could, then switch to face mode and delete what was left, then go to edge mode and delete the rest. Anyway now it's all good I think so I'm gonna continue the sculpt.

@SHRIF: Thanks and yes I'm doing retopo now because it would require too many subdivisions in zbrush to add all the fine details, now I'm going to reproject all the details back onto the model now that it has nice loops where it is supposed to be and continue sculpting, it's far from beeing done!

@ogoatrape: I'm gonna explore your idea about the hunching back, thanks for the nice comments!
 
Old 10-04-2012, 12:16 PM   #10
goatrape
Frequenter
 
goatrape's Avatar
Jonathan Colvin
Graphic Designer
Sarasota, USA
 
Join Date: Aug 2002
Posts: 213
no prob! Looking forward to see what you got coming
 
Old 10-04-2012, 12:16 PM   #11
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 03:06 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.