Dreadnaught wip

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  03 March 2016
Dreadnaught wip

Hi! Here is something I've been working on in Silo. It's from a concept androidarts.com's Reaverbot Legends. The characer is called a Dreadnaught.
I've modeled everything in Silo and for booleans, uv's used Blender.

The lower model is where I did all my modeling, the top model is what I exported for smooth groups and uvs etc. I also mark crease edges on the lower model and break them on the top model for areas where edgesplit modifier in blender misses.

viewport screen: I made a lot of iterations of objects, so when I add a "~" to the end of the object name it's a backup copy or boolean object to hide.


this a render from vray for blender:
 
  03 March 2016
Brilliant work, iron-bear, that's some clean geometry. I can really appreciate your organization and naming structure, too. I've seen a lot of modeler ignore naming their objects. Too bad Silo doesn't have a layering system. Your customization setup is nice, too. I take it you are using one screen?
 
  03 March 2016
Originally Posted by makit3d: Brilliant work, iron-bear, that's some clean geometry. I can really appreciate your organization and naming structure, too. I've seen a lot of modeler ignore naming their objects. Too bad Silo doesn't have a layering system. Your customization setup is nice, too. I take it you are using one screen?


makit3d, thanks, yeah i'm using one screen to work, it's wide though 2560x1440 so I split all my programs half screen. A layering system would be nice, something as simple as alphabetical sorting would help keep more organized.
 
  03 March 2016
Sorting options would be great. For now I like to highlight groups of like objects, Copy (ctrl + c), delete then Paste. It puts all the objects at the bottom of the scene list. I do this when things start to get chaotic and I need to organize where they appear in the scene list.
 
  03 March 2016
The copy and paste tip sounds good! Wish I would have done that sooner, thanks makeit3d.
 
  03 March 2016
I started on the texture:


Just have to slap on some decals now.
 
  03 March 2016
Did u use quixel suite when u texturing?if not how could u do such materials?
 
  03 March 2016
Gorgeous work iron-bear.

And you're welcome. (for the tip)

Last edited by makit3d : 03 March 2016 at 12:29 PM.
 
  03 March 2016
Thanks makeit3d
Hi karaislam, I used substance painter to texture.
 
  03 March 2016


Unfortunately my original substance painter file got corrupted, so I started over from scratch and here's where it is now.
 
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