W.I.P. Fan Art - The Division - Rockefeller Prison

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  01 January 2018
W.I.P. Fan Art - The Division - Rockefeller Prison

Hi everyone

This is the 1st time i post on CGSociety.

The purpose of the project is to have a complete environment piece to use as a portfolio to look for a job as a prop and/or environment artist for games.
I'm currently enrolled on Ryan's Kingslien - Environment Artist Bootcamp and this the environment i have chosen since the division is one of the games i like the most.

It's based on a concept by:
Daniel Matthews

His Artstation: https://www.artstation.com/danielmatthews/profile
Daniel's concept link:https://www.artstation.com/artwork/PgqK3

I'm still on the blocking phase, the cloth is only placeholder until i swap them with meshes created with marvelous designer.
I'm creating the environment on unreal engine 4.18, modeling inside 3dsmax, and texturing with both Substance Designer, Substance Painter and Photoshop, baking will be made inside Marmoset toolbag 3.

Thanks for coming

  3 Weeks Ago
Hi guys,

I haven't posted in a while, but here is another update .

I replaced the modular walls and columns with another version that has uvs for tiling correctly, and fixed an issue i had with getting pitch black meshes which was related with wrong gray textures packing.
I will also change the floor texture as well as only having 3 materials and adding some dust and dirt as well as some decals and a decal of dirty water puddle.
Also added a fake interior material to give some depth to some of the windows.
And some vertex paint too.

I used this video tutorial to create the bump parallax offset for the fake window interior:


And here is a short recording of the scene:


Still got a lot to do but getting there.

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