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Old 05-29-2013, 08:32 AM   #16
blank000
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Dario
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Can you try not scaling the sphere, but using stretch modifier on it. What happens?
 
Old 05-29-2013, 10:51 AM   #17
Devailo1
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Ivailo Stoianov
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tried it and still got the big reflections..i guess they are the normal reflections. Oh well.
 
Old 06-03-2013, 08:39 AM   #18
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Jan Petter Grashei
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What if you try adding more segments horizontally so that the polygons are more square? Also you shouldn't scale in world, you should always try to scale in vertex or poly mode.
 
Old 06-03-2013, 08:39 AM   #19
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