Project uv maps, textures from High res to low res Mesh

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Old 11 November 2012   #1
Project uv maps, textures from High res to low res Mesh

I model a high res mesh in Zbrush with all its textures maps.
Export to Max, i did ritopology so now i'm in Max with my high res mesh and a copy of the same mesh in low res.
How can i project the textures maps created in Zbrush to the low res mesh?
Obviously these textures have their own uv maps that fit the high res mesh so how can i project these uv maps and textures to the low res copy mesh?
Hoping i can make you understand by my poor written english, really sorry!
Thanks a lot for your help!
 
Old 11 November 2012   #2
In Zbrush, convert your texture to polypaint on the high res mesh. Project the high res mesh details to your retopologised mesh. Then use UV master to uv the newly projected topology. Then click 'new from polypaint'. This should give you the original sculpt on the newly UV'd topology along with the original texture.
 
Old 11 November 2012   #3
Thanks a lot,
this is a clever solution using only zbrush,
thanks a lot!
 
Old 11 November 2012   #4
Yes, Zbrush is very flexible and non-destructive in this way.
 
Old 11 November 2012   #5
I would probably recommend doing the UVs for the low res mesh manually in max if it is going to be something like a game model. You'll get better control of the Uvs that way. UV master is very handy if you need to UV the high res object but it might not be the most efficient layout.
 
Old 11 November 2012   #6
Originally Posted by robinb: I would probably recommend doing the UVs for the low res mesh manually in max if it is going to be something like a game model. You'll get better control of the Uvs that way. UV master is very handy if you need to UV the high res object but it might not be the most efficient layout.


It's actually very controlable if you have good polygroups setup. Or better yet, if you have cut specific seams in Max first. Also, it's easy to just GoZ back and forth between UVMaster and your unwrap modifier.
 
Old 11 November 2012   #7
Thanks a lot for your help!
The model is not for games, she is a female model mainly used for animation, my virtual assistent for my web site, i use her for animations, we are talking about very base animations cause i'm a beginner.

may better to cut seams in max than zbrush, more control of them right?

About my original question, watching tutorials i found out how to do it, "render to texture" is the procedure that i was looking for.

thanks a lot!

Last edited by lannabulls : 11 November 2012 at 05:08 AM.
 
Old 11 November 2012   #8
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