Free procedural building generator: Building Generator v.01

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  01 January 2014
He Travis,

Originally Posted by mr. travis: 1. Is there any way to save my own presets or BG project window between sessions so I can work on ongoing projects in the building generator indefinitely?


I'm not sure what you mean....both versions of BG (BG and BG+) support preset loading/saving.....are you referring to something else?

Quote: 2. Any way to use meshes in a place besides the roof so I can add more details, i.e. window shutters, drain pipe


In BG+ you can add meshes to any facade as well. First, add a 'Facade Details' node to your floor node, then add your meshes to the facade details node.

Quote: 3. Any suggested workpath for converting the materials/uv to something gaming friendly / texture baked fast


Unfortunately neither BG nor BG+ were designed to be optimized for games. All texture UVs are projection mapped, and the geo can get pretty heavy.

Quote: I realized a few things poking around.

this is the newest version http://tysonibele.com/Main/Building...lus_v01_562.mse

however it had a bug for me with roof generation so this one seems the best: http://tysonibele.com/Main/Building...lus_v01_555.mse


What's the bug?
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  01 January 2014
Originally Posted by boumay: bg_plus_v01_472 give me a syntax error in max 2012. Is it becuase I don't have helium installed?


BG+ won't run without Helium, no.

Unfortunately the developer of the original Helium plugin seems to have taken down the site.

However, for versions of max prior to 2011, you can find my old release of the Helium plugins here:

http://tysonibele.com/Main/Building...tall_Helium.rar

For 2012, you can try the version on MaxPlugins.de:

http://www.maxplugins.de/r2012_file...tall_Helium.zip

Although for some reason I haven't had luck with the installer...when I install to max I get an error. Maybe someone else will have better luck?
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  01 January 2014
Thank you for this info
 
  07 July 2014
Hi,

I was wondering if its possible to get BG+ to work in Max 2014? I am getting a syntax error when I load up the script.

Thanks
 
  07 July 2014
Originally Posted by zoubein: Hi,

I was wondering if its possible to get BG+ to work in Max 2014? I am getting a syntax error when I load up the script.

Thanks


Unfortunately the official Helium plugin has been discontinued, but updated builds are available from maxplugins.de

So, try to see if this one works for you!

http://maxplugins.de/max2014.php?se...ium&sort=Author
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  09 September 2014
Heya Tyson

Trying to get building Gen working for Max2014 just throws a error... I suspect this is because i need Helium... I have the latest source code from maxplugins.de but have no clue what to do with it... guessing i need to compile it?
Could someone help with this step or would how would I go about doing it.

ah... i see inside the zip under sample scripts and docs there is a compiled version... do I need to just add this in?

Last edited by Snake Eyess : 09 September 2014 at 11:08 AM.
 
  09 September 2014
Hey,

In that .zip you'll find a "compiled plugins" folder....use the plugin for 3dsmax 2013 in there, because if I'm not mistaken, plugins for 2013 and 2014 are cross-compatible.
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  09 September 2014
Thank you for that Tyson

I looked in there and eventually got it working, but your new version of building generator seems so different... is there a new tutorial or overview post/video somewhere?
 
  01 January 2015
amazing! are we allowed to use for commercial use? thx.

Last edited by ShadeGame : 01 January 2015 at 01:48 PM.
 
  08 August 2015
How to install

Originally Posted by ivanisavich: BG Plus v0.1472 is out! Click here to go get it http://forums.cgsociety.org/showpos...9&postcount=786


-----------------------------------------------

Hey everyone,

I'm releasing Building Generator! This is a tool for 3d Studio Max which generates procedural building objects based on a list of user-controlled settings.




Hey, thanks a lot!
Is there any place with the instructions on how to install it?
Haven't been using 3dmax plugins for a while.
Thanks a lot,

Ara
 
  08 August 2016
Originally Posted by Snake Eyess: Thank you for that Tyson

I looked in there and eventually got it working, but your new version of building generator seems so different... is there a new tutorial or overview post/video somewhere?


I know this is an old post, but did you get BG+ working with MAX 2014? Which helium version did you end up using? Thanks!!
 
  12 December 2016
I have some question, Is this script Game friendly? Can it make Low poly models and LOD models? Good script, though.
 
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