Why does openGL texture display make meshes go transparent?

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  03 March 2013
Why does openGL texture display make meshes go transparent?

Lately in maya 2012 I have been trying to edit textures in openGL view. For some odd reason, which I can not track down, I am getting meshes that disappear to transparent in the texture view (6) mode.

I can open the UV texture window and pick a texture so it will display in the perspetive window on the desired mesh but as soon as I rotate the view the mesh goes 100% transparent.

I go to the vray material and I see that under hardware display that the "textured channel" says "none". So I push it to color and it only stays for a second then flips back to "non" on its own.

Why would it do this?

This is not a referenced asset either.
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  03 March 2013
is the outcolor of the file going to V-Ray opacity slot as well as diffuse? Sometimes this can happen.
 
  03 March 2013
Originally Posted by Hamburger: is the outcolor of the file going to V-Ray opacity slot as well as diffuse? Sometimes this can happen.

may be he is right. Once i was trying to connect a file's outColor to a standerd lamberts color attribute. But, after hooking i saw that the texture was also applied to the transparency slot. Result was the same problem. Check that out.
 
  03 March 2013
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