Importing With Uvmaps

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2006
Importing With Uvmaps

Hi!
I created an object in Lightwave and would like to import it into Zbrush to add details to it,but i would like to keep my original uv maps (made in LW)-
i have not found any import format for Zbrush that would keep my uv maps- both dxf. and obj. do not save uv maps..

Im trying to do this so that i can take the model detailed in Zbrush, create bump maps from it and then aply these bump maps using the uv map to my low poly subpached model-

any help?
__________________
veljko popovic
3d artist
Lemonade3D
 
  01 January 2006
Jose Burgos on the lw user group found a solution for me, so ill share it-
the trick is to actually use the UV map/maps you have made on a surface- then when exported into an .obj they will be saved
so even if you will only use this uv map to make a bump map, just use it on a surface and this way the *.obj will record it when you export into it
__________________
veljko popovic
3d artist
Lemonade3D
 
  01 January 2006
i have issues with this in maya. i dont think i am exporting my UV map well. how do i load it in zbrush? i load it as a tool and i dont know what to do from there. i guess im kind of new to it, but after i load it, its 2d and i can do all sorts of cool stuff but then exporting i is another story.
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:50 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.